![]() ![]() If so, that word is not the one that should go in the grid at that location. Raw "trial and error" is best used when there are only two or three words that can potentially fit at a given location temporarily assume one of the words, and see if an impossible letter combination results. If a starter word is given in the grid, it is often useful to use it as the beginning search point. Solving a Fill-In typically amounts to searching for words of a certain length with letters in specific places. Many times, one word is filled in for the solver to help him or her begin the game. Generally, these words are listed by number of letters, and further alphabetically. To solve the puzzle correctly, the solver must find a solution that fits all of the available words into the grid. The solver is given a grid and a list of words.
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